Computer engineer / game systems / product interfaces

Yasir Khalid

Building software with tactical precision and game-engine energy.

Based in Turkey, I work across Unreal Engine 5.7, modern web technologies, Flutter mobile development, and practical AI integration. The interface is dark, fast, and red-lit by design.

03

domains

60

fps mindset

01

public profile

Crimson / Tactical / Neon
Original cyber red tactical character with neon blade

Character Palette Applied

Crimson background. Charcoal systems. Neon execution.

UE5.7

Realtime game logic

Gameplay prototypes, cinematic camera beats, responsive combat timing, and engine-first iteration.

WEB

Product interfaces

Next.js and TypeScript surfaces shaped around motion, clarity, deployment discipline, and practical AI integration.

APP

Flutter systems

Cross-platform mobile flows with structured state, durable UI patterns, and production-minded interaction design.

Public Build Log

Project work treated like mission systems, not portfolio tiles.

OPS

Production tracking system

Frontend work for operational visibility and structured manufacturing workflows.

EDU

School management system

TypeScript admin flows, practical data organization, and durable interface states.

PY

Python analytical systems

VA/MMP and ROC experiments for algorithmic and analytical system work.

GAME

UE gameplay prototypes

Cinematic logic, tactical pacing, responsive feedback, and engine-first iteration.

Toolchain

Technologies in active use.

React
Next.js
TypeScript
Tailwind
Flutter
Dart
Python
AI Integration
UE5.7
C++
Blueprints